My plan is to be able to have a shop GUI and an inventory GUI. But, I don't want the person to have 2+ knives: the default knife + the boughten ones. I also need to do this with the gun.
Here is the code I use to give the killer and the sheriff their weapons.
local backpack = player:FindFirstChild("Backpack")
if backpack then
if player == bloxxer then
local sword = serverstorage:WaitForChild("Sword"):clone()
sword.Parent = backpack
event:FireClient(player, "Class", "Bloxxer")
local mydata = playerdata[player.userId]
if mydata and mydata.emeraldsword == 1 then
local emeraldswordvalue = sword:FindFirstChild("EmeraldSword")
if emeraldswordvalue then
emeraldswordvalue.Value = true
end
end
elseif player == sheriff then
local netgun = serverstorage:WaitForChild("Gun"):clone()
netgun.Parent = backpack
event:FireClient(player, "Class", "Sheriff")
else
event:FireClient(player, "Class", "Bystander")
end
end
end
end
end
spawnsmodel:remove()
Any help would be great.
