My plan is to be able to have a shop GUI and an inventory GUI. But, I don't want the person to have 2+ knives: the default knife + the boughten ones. I also need to do this with the gun.
Here is the code I use to give the killer and the sheriff their weapons.
local backpack = player:FindFirstChild("Backpack") if backpack then if player == bloxxer then local sword = serverstorage:WaitForChild("Sword"):clone() sword.Parent = backpack event:FireClient(player, "Class", "Bloxxer") local mydata = playerdata[player.userId] if mydata and mydata.emeraldsword == 1 then local emeraldswordvalue = sword:FindFirstChild("EmeraldSword") if emeraldswordvalue then emeraldswordvalue.Value = true end end elseif player == sheriff then local netgun = serverstorage:WaitForChild("Gun"):clone() netgun.Parent = backpack event:FireClient(player, "Class", "Sheriff") else event:FireClient(player, "Class", "Bystander") end end end end end spawnsmodel:remove()
Any help would be great.