I use a local script which controls all the GUIs. When I play in solo everything works perfectly, but when I play in game the GUIs don't work at all.
Anyone have any idea what's wrong?
I use a local script which controls all the GUIs. When I play in solo everything works perfectly, but when I play in game the GUIs don't work at all.
Anyone have any idea what's wrong?
It's seems long, but it's actually just repetitive. It's for my animation testing.
local s = script.Parent
local player = game.Players.LocalPlayer
-- local mouse = player:GetMouse()
local anim1 = script:WaitForChild("Backflip")
local anim2 = script:WaitForChild("Frontflip")
local anim3 = script:WaitForChild("180_Backflip")
local anim4 = script:WaitForChild("Floppyfish")
local anim5 = script:WaitForChild("Runningbolt")
local anim6 = script:WaitForChild("LongBackflip")
local anim7 = script:WaitForChild("LongFrontflip")
local enabled = true
local backflip = s.Button
local frontflip = s.Button2
local backflip180 = s.Button3
local floppyfish = s.Button4
local runningbolt = s.Button5
local longbackflip = s.Button6
local longfrontflip = s.Button7
backflip.MouseButton1Down:connect(function()
if enabled then
enabled = false
local animationTrack = player.Character.Humanoid:LoadAnimation(anim1)
animationTrack:Play()
wait(1)
enabled = true
end
end)
local enabled1 = true
frontflip.MouseButton1Down:connect(function()
if enabled1 then
enabled1 = false
local animationTrack = player.Character.Humanoid:LoadAnimation(anim2)
animationTrack:Play()
wait(1)
enabled1 = true
end
end)
local enabled2 = true
backflip180.MouseButton1Down:connect(function()
if enabled2 then
enabled2 = false
local animationTrack = player.Character.Humanoid:LoadAnimation(anim3)
animationTrack:Play()
wait(1)
enabled2 = true
end
end)
local enabled3 = true
floppyfish.MouseButton1Down:connect(function()
if enabled3 then
enabled3 = false
local animationTrack = player.Character.Humanoid:LoadAnimation(anim4)
animationTrack:Play()
wait(1)
enabled3 = true
end
end)
local enabled4 = true
runningbolt.MouseButton1Down:connect(function()
if enabled4 then
enabled4 = false
local animationTrack = player.Character.Humanoid:LoadAnimation(anim5)
animationTrack:Play()
wait(1)
enabled4 = true
end
end)
local enabled5 = true
longbackflip.MouseButton1Down:connect(function()
if enabled5 then
enabled5 = false
local animationTrack = player.Character.Humanoid:LoadAnimation(anim6)
animationTrack:Play()
wait(1)
enabled5 = true
end
end)
local enabled6 = true
longfrontflip.MouseButton1Down:connect(function()
if enabled6 then
enabled6 = false
local animationTrack = player.Character.Humanoid:LoadAnimation(anim7)
animationTrack:Play()
wait(1)
enabled6 = true
end
end)
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1 comment
can you post the script?