function lerp(startpoint,endpoint)
local part = Instance.new('Part',workspace.clerptest)
part.BrickColor = BrickColor.Random()
part.Anchored = true
part.CFrame = startpoint
while true do
-- wait(1)
for i = 0,1,.01 do
wait()
part.CFrame = part.CFrame:lerp(endpoint,i)
print(part.CFrame)
end
-- wait(1)
for i = 0,1,.01 do
wait()
part.CFrame = part.CFrame:lerp(startpoint,i)
print(part.CFrame)
end
end
end
lerp(workspace.clerptest.A.CFrame,workspace.clerptest.B.CFrame)
just learned what lerp was and sort of how to use it. It seems it can only move it like 'quad' when tweening guis and I want it to move at the same speed so it doesnt look choppy in the middle without using renderstepped:wait()
