for i,v in pairs(game.Players:GetPlayers()) do v.Character:MoveTo(Workspace.Spawns.Spawn.Position, Workspace.Spawns.Spawn)
end
Ok so I have a model named "Spawns" with 10 Spawns inside it. This script always picks just one spawn, so after say a timer finishes, ALL the players are moved to 1 spawn in the model. How can i make the players spawn in different areas, as I dont want them all towering on top of each.

5 comments
I'm using the one that tp's the character
Not actually. Look the Wiki link, the one with position and part makes the character walk and it's a member of Humanoid.
Oh, IDK, I'm not extremely good at scripting. I just use the MoveTo to move players to parts, just never used it more spawns
Just read the wiki. By the way, did it work?
IDK, I Will test tomorrow, gotta go to bed. If it works I'll be sure to rate up and accept answer