I've searched around and found nothing about it, so I decided to make my own rig set up...
And to be honest this doesn't feel right at all, is there a 'correct' way?
game.Players.PlayerAdded:connect(function(Player)
Player.CharacterAdded:connect(function(Character)
Character["Right Arm"]:Destroy()
Character["Left Arm"]:Destroy()
Character["Right Leg"]:Destroy()
Character["Left Leg"]:Destroy()
Character.Head.face:Destroy()
Character.Torso.Transparency = 1
Character.Head.Transparency = 1
local Rig = game.ReplicatedStorage.MuruMuru:Clone()
Rig.HumanoidRootPart.Position = Character.HumanoidRootPart.Position
local weld = Instance.new("Weld")
weld.Part0 = Character.HumanoidRootPart
weld.Part1 = Rig.HumanoidRootPart
weld.C0 = CFrame.Angles(0, math.pi, 0)
weld.Parent = Character.HumanoidRootPart
Rig.Parent = Player.Character
end)
end)
