Issue: Body parts missing, except the head,hair. Issue 2: Camera stuck on sky, unable to move. Solution I tried: Testing one-by-one to find out which one is not working, turns out the SpawnScript caused the Issues.
So I require some help since my brain is dead now. Has no idea what to do.
game.Players.CharacterAutoLoads = false
for _, v in pairs(game.StarterGui:GetChildren()) do
v.Parent = game.ReplicatedStorage.StarterGui
end
for _, v in pairs(game.StarterPack:GetChildren()) do
v.Parent = game.ServerStorage.StarterPack
end
local function GetSpawns(player)
local spawns = {}
local function Get(obj)
for _, v in pairs(obj:GetChildren()) do
if v:IsA("SpawnLocation") then
if player.Neutral and v.Neutral then
table.insert(spawns, v)
elseif player.TeamColor == v.TeamColor then
table.insert(spawns, v)
end
else
Get(v)
end
end
end
Get(game.Workspace)
return spawns
end
local function LoadCharacter(player)
player:LoadCharacter()
player.Character:Destroy()
local character = game.ServerStorage.Character:Clone()
character.Name = player.Name
character.Parent = game.Workspace
local spawns = GetSpawns(player)
if #spawns > 0 then
character:MoveTo(spawns[math.random(#spawns)].Position)
else
character:MoveTo(Vector3.new(0, 30, 0))
end
player.Character = character
for _, v in pairs(game.ServerStorage.StarterPack:GetChildren()) do
v:Clone().Parent = player.Backpack
end
local ca = character.ChildAdded:connect(function(child)
if child:IsA("Hat") then
wait()
local handle = child.Handle:Clone()
handle.Name = "HAT - "..child.Name
handle.Parent = character
handle.Size = Vector3.new(0.2, 0.2, 0.2)
handle.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
local weld = Instance.new("Weld", handle)
weld.Name = "HATT"
weld.Part0 = character.Head
weld.Part1 = handle
weld.C0 = CFrame.new(0, character.Head.Size.Y / 2, 0)
weld.C1 = child.AttachmentPoint
child:ClearAllChildren()
end)
child.Parent = handle
child.Name = "Pos"
end
end)
character.Humanoid.Died:wait()
ca:disconnect()
local p = character.LastHit.Value
wait(5)
LoadCharacter(player)
end
script.Respawn.Event:connect(function(player)
LoadCharacter(player)
game.Players.PlayerAdded:connect(function(player)
--repeat wait() until player and player.PlayerGui and player.Backpack
LoadCharacter(player)
end)

2 comments
Are there any errors in the output?
No.