So i have a module script with the following code in workspace.
function animatePlayer(animation, plr)
if plr:IsA("Player") then
local anim = Instance.new("Animation")
anim.AnimationId = animation
local animTrack = plr.Character.Humanoid:LoadAnimation(anim)
animTrack:Play()
print 'Shoulda Casted'
end
end
return animatePlayer
and in a local script inside the player i have this line of code
local animateModule = require(game.Workspace.Animations.Handler)
animateModule(AbScript.Anim.Value, plr) -- Sets Animation
It says the animation couldnt load. So i made a new animation in hopes it will fix, but now it says
"Asset not trusted" "Could not load animation"
Is it not possible to run animations like this?

1 comment
Use your own animations, "My Crappy Solution".