I have this cannon that is SUPPOSED to start an "animation" that is supposed to look like a shell casing fading in and then fading out once its inside the breech. This said feature is from crazyman32's cannon model. Code below
function anim(origin)
for i = 1,0,-0.1 do
for _,v in pairs(script.Parent.SwabAnim:GetChildren()) do
v.Transparency = i
end
for _,v in pairs(origin) do
v.Transparency = (1-i)
end
wait()
end
for _,v in pairs(script.Parent.SwabAnim:GetChildren()) do
v.Transparency = 0
end
for i = 0,7,0.25 do
for _,v in pairs(script.Parent.SwabAnim:GetChildren()) do
v.Mesh.Offset = Vector3.new(0,i,0)
end
wait()
end
for loop = 1,3 do
for i = 7,5,-0.25 do
for _,v in pairs(script.Parent.SwabAnim:GetChildren()) do
v.Mesh.Offset = Vector3.new(0,i,0)
end
wait()
end
for i = 5,7,0.25 do
for _,v in pairs(script.Parent.SwabAnim:GetChildren()) do
v.Mesh.Offset = Vector3.new(0,i,0)
end
wait()
end
end
for i = 5,7,0.25 do
for _,v in pairs(script.Parent.SwabAnim:GetChildren()) do
v.Mesh.Offset = Vector3.new(0,i,0)
end
wait()
end
for _,v in pairs(script.Parent.SwabAnim:GetChildren()) do
v.Transparency = 1
v.Mesh.Offset = Vector3.new(0,0,0)
end
for i = 5,7,0.25 do
for _,v in pairs(script.Parent.SwabAnim:GetChildren()) do
v.Transparency = i
end
for _,v in pairs(origin) do
v.Transparency = (1-i)
end
wait()
end
end
I have the script in a 'Frame' and the the model 'SwabAnim' in the same parent. A few times the output returned "attempt to call a nil value" and most times no error is reported.
