I am make a gun and everything is perfectly fine but i need to make mags in this script and I don't know how. Here is the script:
Player = game.Players.LocalPlayer
Gun = script.Parent
Ammo = 20
MaxAmmo = 20
mouse = Player:GetMouse()
BulletDamage = 10
enabled = true
function Shoot()
if Ammo >= 1 and enabled == true then
enabled = false
IsFiring = true
Firing()
end
end
function Firing()
repeat wait(0.3)
function Damage(Part)
if Part.Parent:FindFirstChild("Humanoid") ~= nil and Part.Parent.Name ~= Player.Name then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -BulletDamage
Bullet:Destroy()
end
end
Ammo = Ammo -1
print("You have "..Ammo.." ammo left!")
enabled = false
Bullet = Instance.new("Part", Workspace)
Gun.GripPos = Vector3.new(0,0.3,0)
game.Debris:AddItem(Bullet,2)
Bullet.Shape = "Ball"
Bullet.Size = Vector3.new(0.1,0.1,0.1)
Bullet.TopSurface = "Smooth"
Bullet.BottomSurface = "Smooth"
Bullet.BrickColor = BrickColor.new("Really black")
Bullet.CanCollide = false
Bullet.CFrame = Gun.Handle.CFrame
Bullet.CFrame = CFrame.new(Bullet.Position,mouse.Hit.p)
BM = Instance.new("SpecialMesh",Bullet)
BM.MeshType = "Sphere"
BM.Scale = Vector3.new(0.2,0.2,0.2)
v = Instance.new("BodyVelocity", Bullet)
v.velocity = Bullet.CFrame.lookVector *90
v.maxForce = Vector3.new(math.huge,math.huge,math.huge)
Fire = Instance.new("Sound", Bullet)
Fire.SoundId = "http://www.roblox.com/asset/?id=131419157"
RP = math.random(10,20)
RP = RP/10
Fire.Pitch = RP
RV = math.random(70,90)
RV = RV/10
Fire.Volume = RV
Fire:Play()
game.Debris:AddItem(Fire, 2)
Bullet.Touched:connect(Damage)
wait()
Gun.GripPos = Vector3.new(0,0,0)
enabled = true
until IsFiring == false or Ammo == 0
end
function StopShooting()
IsFiring = false
end
function Reload(key)
key = key:lower()
if enabled == true and Ammo < 20 and key == "r" then
enabled = false
RS = Player.Character.Torso["Right Shoulder"]
for i = 1,4 do
RS.C0 = RS.C0 *CFrame.Angles(0,0,0.2)
wait()
end
repeat wait(0.1)
Ammo = Ammo +1
RS.C0 = RS.C0 *CFrame.Angles(0.2,0,0)
Shell = Instance.new("Part",Workspace)
Shell.TopSurface = "Smooth"
Shell.BottomSurface = "Smooth"
Shell.Reflectance = 0.01
Shell.BrickColor =BrickColor.new "Black"
Shell.CanCollide = false
Shell.Size = Vector3.new(1, 1, 1)
ShellMesh = Instance.new("BlockMesh",Shell)
ShellMesh.Scale = Vector3.new(0.2,0.3,0.45)
game.Debris:AddItem(Shell,0.8)
Shell.CFrame = Gun.Handle.CFrame *CFrame.new(0,-0.5,-0.3)
wait(0.1)
RS.C0 = RS.C0 *CFrame.Angles(-0.2,0,0)
until Ammo == MaxAmmo
for i = 1,4 do
RS.C0 = RS.C0 *CFrame.Angles(0,0,-0.2)
wait()
end
wait()
enabled = true
end
end
mouse.KeyDown:connect(Reload)
Gun.Deactivated:connect(StopShooting)
Gun.Activated:connect(Shoot)
Please help THANKS!

1 comment
And btw i got this script by a guy on youtube and you can go find him his name is like friaza or something