local Tablets = {}
local clerp = function(a,b,m) return a:lerp(b,m) end
rot=0
game:GetService("RunService").Stepped:connect(function()
rot = rot + 0
for i,v in pairs(Tablets) do
if v.Parent ~= workspace.Terrain then
table.remove(Tablets,i)
else
v.CFrame=clerp(v.CFrame,CFrame.new(Player.Character.HumanoidRootPart.CFrame.p)
*CFrame.Angles(0,rot+math.rad(360/#Tablets)*i,0)
*CFrame.new(0,math.sin(q),0)
*CFrame.fromEulerAnglesXYZ(0,rot+math.rad(0)*i,0)
*CFrame.new(5+#Tablets,0,0),.1)
end
end
end)
I am trying to make the tabs closer, and run smoother instead of lag all over the place

2 comments
This is the #1 place for kids to come steal scripts, lol..
What the heck are you trying to do?