This is a hover brick that will show an image GUI whenever someone hover their mouse over the brick. But for some reason, when I reset my character it doesn't work anymore. The GUI doesn't show up when I hovered my mouse over the brick. How come? Any ideas why this is happening? Everything works just fine except when I reset my character.
Here's a gif to see what I'm talking about:
https://gyazo.com/67f5241678d1938b37d058a95af210cd
Here's an images of my layout, please check them:
https://gyazo.com/e82c9fbc878d22ffcddcbaa437ceb01d
Here's the image of the script (This is a regular script):
https://gyazo.com/c809291d05fc909bb5e324efc2645f1e
game.Players.PlayerAdded:connect(function(newPlayer)
local plr = game.Players:FindFirstChild(newPlayer.Name)
if plr then
local gui = script:WaitForChild("ScreenGui"):Clone() -- if you change the name of "ScreenGui" change it in this script too.
gui.Parent = plr.PlayerGui
end
end)
Here's another script (This is a local script):
https://gyazo.com/179765711ef2a1e8af76c9a9a9b90c9b
local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()
local distance = 20 -- Set to whatever you want the distance to be
function onHover(plr)
local char = plr.Character
if char then
local torsoDistance = char.Torso.Position.magnitude
if torsoDistance < distance then
print(char.Torso.Position.magnitude)
return true
end
end
return false
end
while wait() do
if Mouse.Target ~= nil and Mouse.Target.Name == 'HoverBrick' then
local isCloseEnough = onHover(Player)
if isCloseEnough then
script.Parent.Frame.ImageLabel.Image = Mouse.Target.NewTexture.Texture
script.Parent.Frame.Visible = true
else
script.Parent.Frame.Visible = false
end
else
script.Parent.Frame.Visible = false
end
end
If you need to examine the model, then click this link and it will take you straight to the model that I need help on:
https://www.roblox.com/Broken-When-Reset-item?id=483308062
Many thanks, my friends!
