I am trying to make a world with a lot of forced perspective, and I really need to disable jumping to go along with that! I don't need people jumping my walls. Could someone please give me some help in making a script that disables that. I am trying to learn the basics, but I need to get this done soon as I like having my game in an open beta format, but don't need any noobs receiving backstage access. Thanks, guys!
✓ ANSWER ACCEPTED
How do I Disable Jumping?
3 answers
✓ Accepted answer
Inset a script then:
game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(character)
local humanoid = character:findFirstChild("Humanoid")
if humanoid then
humanoid.Changed:connect(function(property)
if humanoid.Jump == true then
humanoid.Jump = false
humanoid.Sit = false
humanoid.PlatformStand = false
end
end)
end
end)
local character = player.Character
if character then
local humanoid = character:findFirstChild("Humanoid")
if humanoid then
humanoid.Changed:connect(function(property)
if humanoid.Jump == true then
humanoid.Jump = false
humanoid.Sit = false
humanoid.PlatformStand = false
end
end)
end
end
end)
I'm sure a simple
while true do
wait()
if(script.Parent.Parent.Character:FindFirstChild("Humanoid")) then
script.Parent.Parent.Character.Humanoid.Jump = false
end
end
as a script in StarterPack or StarterGui would do.
I've been waiting for an explanation just like you for a very long time. I've found the solution, though.
When the game starts, your character takes a very short time to load. Even the humanoid takes a short time to be added. We can't use FindFirstChild as easily, since that would return false. Instead, use WaitForChild. WaitForChild, as the function's name implies, will wait for the object inside its brackets to some into existence.
Try out this code that I made:
player = game.Players.LocalPlayer
player.CharacterAdded:connect(function(c)
c:WaitForChild("Humanoid").Changed:connect(function(k)
c.Humanoid.Jump = false
end)
end)
Remember, make a local script and put it into the StarterGui to make it work!
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1 comment
Ok, I tried Dreamy's script in every possible location, and nothing worked! Any help on that?