local storage = game:GetService("ServerStorage")
function OnClick(Clicker)
if Clicker.leaderstats.Tacks.Value > 2 then
print("Greater than two!")
if Clicker.TeamColor.Name == "Bright Green" then
print("Go Green for Green Team!")
for i,v in pairs(game.Workspace:GetChildren()) do
if v.Name == "ClickableBlock" then
Clicker.leaderstats.Tacks.Value = Clicker.leaderstats.Tacks.Value - 2
v.ClickDetector.MouseClick:connect(function(Clicker)
local part = storage["squareGreen2"]:clone()
part.Parent = game.Workspace
part:MoveTo (Vector3.new(2.25, 686.658, 665.099))
end)
end
end
end
else
print("nope")
end
end
script.Parent.MouseClick:connect(OnClick)
I want to have a bunch of blocks with clickdetectors that checks if you have enough "Tacks" and if you do, summons a model "squareGreen2" directly above the click block. Is there a way to summon at a relative position to the block the click detectors in?
Also, the first time the block is pressed, the "tacks" value is decreased by two and Print("Payed for Square" is printed, but the model isnt summoned. The second press and afterwards it is though
