[](http://)Is this the right location for trying to sort out a players walk speed? Thanks in advance.

alright so here is the function and here is what I want to execute. I put in Bold what I want to be highlighted.

local player = game.Players.LocalPlayer local RunService = game:GetService("RunService") local ContextActionService = game:GetService("ContextActionService")

*******local playerSpeed = game.Workspace.Player.Humanoid.WalkSpeed*******

local newWalkSpeed = 15 local jumping = false local leftValue, rightValue = 0, 0 local SpeedBoostValue = 0

local function onLeft(actionName,inputState) if inputState == Enum.UserInputState.Begin then leftValue = 1 else if inputState == Enum.UserState.End then rightValue = 0 end end end

local function onRight(actionName,inputState) if inputState == Enum.UserInputState.Begin then leftValue = 1 else if inputState == Enum.UserState.End then rightValue = 0 end

end

end

local function onJump(actionName,inputState) if inputState == Enum.UserInputState.Begin then leftValue = 1 else if inputState == Enum.UserState.End then rightValue = 0 end end

end

local function onSpeedBoost(actionName,inputState) if inputState == Enum.UserInputState.Begin then SpeedBoostValue = 1 else if inputState == Enum.UserState.End then SpeedBoostValue = 0 end

end **** *********if playerSpeed < 16 and playerSpeed > 30 then newWalkSpeed = playerSpeed + newWalkSpeed playerSpeed = newWalkSpeed ************* end

end local function onUpdate() if player.Character and player.Character:FindFirstChild("Humanoid") then if jumping then player.Character.Humanoid.Jump = true end local moveDirection = rightValue - leftValue player.Character.Humanoid:Move(Vector3.new(moveDirection,0,0), false) end

end

RunService:BindToRenderStep("Control", Enum.RenderPriority.Input.Value, onUpdate)

ContextActionService:BindAction("Left", onLeft, true, "a", Enum.KeyCode.Left, Enum.KeyCode.DPadLeft) ContextActionService:BindAction("Right", onRight, true, "d", Enum.KeyCode.Right, Enum.KeyCode.DPadRight) ContextActionService:BindAction("Jump", onLeft, true, "w", Enum.KeyCode.Space, Enum.KeyCode.Up, Enum.KeyCode.DPadUp, Enum.KeyCode.ButtonA) **********ContextActionService:BindAction("SpeedBoost", onSpeedBoost, true, "c", Enum.KeyCode.r)


6 comments

0

I'm not sure what you mean by "sort out" but yes, that is the Studs per second that that specific Character moves at.

0

Im trying to find where the WalkSpeed is located so that I can change it with the action of a button.

1

Your question is very vague, and so is your above comment; perhaps you could give us a bit more insight on what exactly you are trying to do. A code snippet would be wonderful :)

0

It's a very long code but I will post it. Sorry I'm not being as understanding.

0

Sorry for the sloppiness, this is my first time posting and using the website.

0

Would you mind wrapping the code in an lua wrapper?