Is it possible to recreate the changes that happen to a seat when someone leaves it WITHOUT making the user jump?
ex. I want to break the welds and let the user walk away.
Is it possible to recreate the changes that happen to a seat when someone leaves it WITHOUT making the user jump?
ex. I want to break the welds and let the user walk away.
When the player is made to jump the seated variable it set to false. You can just set the sit value to false in the humanoid.
Here is an example in code:-
wait(10) -- just a wait so i can sit in the seat
game.Workspace.Seat.Occupant.Sit = false
Hope this helps.
This discussion is preserved as it was. New answers, comments, and votes are closed.
1 comment
awesome! thank you