So I have a spawning system. When a player clicks the button, it will spawn in a model. The model is welded together. I tried using :MoveTo(), but that seems to be breaking the welds.
So I tried adding MakeJoints(), and that didn't fix anything.
script.Parent.MouseButton1Click:connect(function()
local model = game.ServerStorage.Plane1:Clone()
model.Parent = game.Workspace
model:MoveTo(game.Workspace.SpawnPads.SpawnPad1.Position)
model:MakeJoints()
end)
So is there an alternative way to accomplish this?
