i've tried
function onPlayerEntered
Game.Workspace.Sound.Play()
wait(100)
Game.Workspace.Sound.Stop()
But it didn't work.
i've tried
function onPlayerEntered
Game.Workspace.Sound.Play()
wait(100)
Game.Workspace.Sound.Stop()
But it didn't work.
function onPlayerEntered()
Game.Workspace.Sound:Play()
wait(100)
Game.Workspace.Sound:Stop()
end
game.Players.PlayerAdded:connect(onPlayerEntered)
You had a few errors. I fixed them.
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4 comments
Thank you!
No prob :P
I just did it and it worked :D
Great, glad to help :)