I have a leaderboard where at first eveything worked out but then things started goiing wrong i here's my leaderboard
function oa(object)
local player = game.Players:playerFromCharacter(object)
if player ~= nil then
local ls = player.leaderstats
local sl = game.Workspace:FindFirstChild(ls.Stage.Value)
print("gah")
object.Torso.CFrame = object.Torso.CFrame + Vector3.new(0,3,0)
wait()
object.Torso.CFrame = sl.CFrame + Vector3.new(0,3,0)
end end
function oe(object)
if object.className == "Player" then
local ack = Instance.new("StringValue")
ack.Name = "leaderstats"
local ack2 = Instance.new("StringValue")
ack2.Name = "Stage"
ack2.Value = 1
ack2.Parent = ack
ack.Parent = object
end end
game.Players.ChildAdded:connect(oe)
game.Workspace.ChildAdded:connect(oa)
I tried using string value but it doesnt change the player's stage value
function ot(hit)
if hit.Parent ~= nil then
local player = game.Players:playerFromCharacter(hit.Parent)
if player ~= nil then
if player.leaderstats.Stage.Value == script.Parent.Name - 1 then
print("Works")
local h = hit.Parent:FindFirstChild("Humanoid")
if h ~= nil then
if h.Health ~= 0 then
player.leaderstats.Stage.Value = script.Parent.Name
end end end end end end
script.Parent.Touched:connect(ot)
that's what gives you stage the print doesnt print so whats going on with it ?
you guys might say why not use int value it just doesnt work with my type of checkpoint system

1 comment
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