I know there's FilteringEnabled but how can you just script an anti-exploit? If you can help, please do. :D -iiDxpeLyfe
How can I script an Anti-Exploit for minigames?
1 answer
I'm not an expert on this, but FilteringEnabled is your best bet as it prevents most forms of exploits where the exploiter inserts scripts etc. into their clients, which replicates to the server causing bad things to happen.
FilteringEnabled makes things often much harder to implement but is worth the effort and you can even use it to your advantage e.g. making parts transparent for some players but not for others. It means that the client can only communicate with the server in certain 'pre-approved' ways via the use of remote events/functions, meaning that if implemented properly the client can't do anything that it shouldn't do.
To answer your question, no, unless you are willing to put in much more effort than it's probably worth.
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