It sounds weird-- but I'm trying to get a part to face my character, and this part has a cylinder mesh in it-- because the body gyro would only make the front face of a part face me, and because the mesh doesn't face the front--
local Gyro = Instance.new("BodyGyro", Part)
Gyro.CFrame = CFrame.new(Part.Position, TorsoPos)
Gyro.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
Gyro.P = 999999
I was wondering if there is a way get it to have the left or right face of a part face me instead, so it looks right because I cant come up with the math to rotate it properly myself. =w=;
AND UH IF YOUR ANSWER USES MATH could you please explain what it is you're doing in case I don't understand it?

1 comment
-u- boy do I feel stupid. Thank you