I would like to use ResetPlayerGuiOnSpawn for a specific GUI, but don't know how to. I want this so that when the player dies or resets, that the GUI will not show up again.
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How can I use ResetPlayerGuiOnSpawn for a specific GUI?
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I'm unsure if my method is optimal, but this is how I've accomplished it in the past.
(Server Script)
game.Players.PlayerAdded:connect(function(player) --PlayerAdded event
repeat wait() until player.Character --Wait until player is loaded
local gui = GUI --The gui that displays on joining
gui:Clone().Parent = player.PlayerGui --Put it in player gui
end)
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Note that the gui shouldn't be in StarterGui when using this script.
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I have a method, but it only works with FE :P