For what I want to do, I have a script that copies a model I have in lighting, and places the copy into game.Workspace and I need a way to detect it so when the model enters, it runs a function.
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Is there a way to detect when a model by a specific name is in the workspace?
1 answer
✓ Accepted answer
To do this, you can use the ChildAdded() event.
game.Workspace.ChildAdded:connect(function(newChild) -- Run when child is added, set newChild as pointer to the child
if newChild.Name == "blah" then -- If the name of the child is whatever
yourFunction() -- Run your function
end
end)
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