Pretty self explanatory... They'll turn off at 06:00:00, but when it comes to 18:00:00, they don't turn on.. :/
Update (Added prints)
minutesAfterMidnight = 0
function checkDecendants(parent, enabled)
print(enabled)
for i, v in pairs(parent:GetChildren()) do
if #v:GetChildren() > 0 then
checkDecendants(v)
end
if v.Name == "SpotLight" then
v.Enabled = enabled
if enabled then
v.Parent.Material = Enum.Material.Neon
else
v.Parent.Material = Enum.Material.SmoothPlastic
end
end
end
end
while true do
minutesAfterMidnight = minutesAfterMidnight + 2
game.Lighting:SetMinutesAfterMidnight(minutesAfterMidnight)
wait(0.1)
print(game.Lighting:GetMinutesAfterMidnight(), minutesAfterMidnight)
if game.Lighting:GetMinutesAfterMidnight() == 360 then -- checks for 6AM
print("Off")
checkDecendants(game.Workspace, false)
elseif game.Lighting:GetMinutesAfterMidnight() == 1080 then -- checks for 6PM
print("On")
checkDecendants(game.Workspace, true)
end
end
output:
4 4 -358 358
360 360
Off
false
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
362 362
364 364 - 1078 1078
1080 1080
On
true
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
nil
1082 1082
1084 1084

2 comments
why not just if minutesAfterMidnight instead of the whole thing from lighting
Because minutesAfterMidnight doesn't reset to 0.