How do I rotate a brick to rotation 90.015, 0.003, -172.066?
And also, is there a way to add to a cframe's position instead of putting the exacts coords?
((Sorry there's no code, I don't know how to do this.)
I'm not exactly sure what you want to do.
You can set the parts rotation like this.
local Part = workspace.Part Part.CFrame = Part.CFrame * CFrame.Angles(math.rad(90.015), math.rad(0.003), math.rad(-172.066))
You can add to a cframe like this.
local Part = workspace.Part Part.CFrame = Part.CFrame + Vector3.new(0, 1, 0)
This will simply take the block and move it up 1 stud.