So i was lerping a part welded to the player's torso, but when i test it, the part dissapears, What i want to know is how can i make it so that the part stays welded or in a weld-like state and intact but still lerps
local start = Poop.Size
local finish = Poop.Size * Vector3.new(7,.44,7)
for progress = 0, 1, 0.03 do
Poop.Size = start:lerp(finish, progress)
wait()
end
If i were to try to fire the function a second time, there would be an error
Poop is not a valid member of Part

2 comments
Setting the size must be breaking the weld. This seems rather hard to fix.
but is it possible?