So i was lerping a part welded to the player's torso, but when i test it, the part dissapears, What i want to know is how can i make it so that the part stays welded or in a weld-like state and intact but still lerps

			local start = Poop.Size
			local finish = Poop.Size * Vector3.new(7,.44,7)

			for progress = 0, 1, 0.03 do

   				 Poop.Size = start:lerp(finish, progress)
   			 	wait()
			end	

If i were to try to fire the function a second time, there would be an error

Poop is not a valid member of Part

2 comments

0

Setting the size must be breaking the weld. This seems rather hard to fix.

0

but is it possible?