I've created a camera script that changes the players camera to rotate around a brick, but for some reason, when someone touches the specific brick, it is changing every players camera to rotate around the brick.
It is meant to only work for the person that touched the brick.
The camera script is located in Game/StarterGui/CameraScript(script)
IT IS a local script. Filtering Enabled is NOT on.
local player = game.Players.LocalPlayer
local Hub = game.Workspace.Hub
game.Workspace.Finish.Touched:connect(function(Brick)
local Player = Brick.Parent:findFirstChild("Humanoid")
Player.Parent.Torso.CFrame = CFrame.new(Hub.Position+Vector3.new(0, 3, 0))
game.Workspace.CurrentCamera.CameraSubject = game.Workspace.FocusHere
game.Workspace.CurrentCamera.CameraType = "Custom"
local finished = false
local Angle = 0
local Position = 0
game.Players.LocalPlayer.CameraMaxZoomDistance = 20
game.Players.LocalPlayer.CameraMinZoomDistance = 20
game.Players.LocalPlayer.PlayerGui.RotateScreenAbility.Frame.Visible = true
while finished == false do
game.Workspace.CurrentCamera.CoordinateFrame = game.Workspace.FocusHere.CFrame * CFrame.Angles(0, Angle, Angle) * CFrame.new(Position, Position, Position)
Angle = Angle + math.rad(1)
Position = Position + .08
wait(.001)
end
wait(5)
game.Workspace.CurrentCamera.CameraSubject = player.Character.Humanoid
game.Workspace.CurrentCamera.CameraType = "Follow"
end)
Please help ASAP!

1 comment
Plz help D: