Im working on a game and when i Load my Maps anything with a welds more or less breaks and anything attached to a hinge breaks or goes missing im still in Dev stage of the game so im open to suggestions but is their a Simple way to move it? at first i tryed cloning the model and then just changing the parent of the model entirely but that still breaks the welds and hinges (their are doors on the hinges) Thanks in advance
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Any way to move a model and Not break all the welds/Anything attached to a hinge?
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I think your fix is to call :MakeJoints() on your map.
local map
map:MakeJoints()
I think the map must be a model tho.
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yeah i actually asked a buddy of mine cause no one answered when i was scripting and he said the same thing so i sorted all that out it works now but thanks for the answer ! :)