What is the simplest way to detect if an object is left clicked? I'd like it to work exactly like a click detector except without it detecting right clicks. Whenever someone moves the camera on my game, the blocks act like someone clicked them.
✓ ANSWER ACCEPTED
Simple way to detect left clicks on objects?
1 answer
✓ Accepted answer
Target
You can use a property of Mouse called Target. Target represents a BasePart the mouse is currently hovering over. You can get this target by implementing it in a mouse button event. Here's an example using UserInputService:
-- Get game services
local InputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local Mouse = Player:GetMouse() -- Get the player mouse
-- Maybe make some references to the input type enums
local UserInput = Enum.UserInputType
local KeyCode = Enum.KeyCode
InputService.InputBegan:connect(function(Input)
local User = Input.UserInputType
local Key = Input.KeyCode
if User == UserInput.MouseButton1 then
print(Mouse.Target) -- Print the object the mouse left clicked on
end
end)
That should print the name of any object you left-click on. Remember, Mouse.Target returns the actual object of whatever the mouse is currently hovering over. If you have any questions, just let me know.
This discussion is preserved as it was. New answers, comments, and votes are closed.

2 comments
Hmm... This detects what the player is clicking on. I have click detectors in only certain parts of my game, and when they are clicked, it does things with many different values within them. How would I implement this type of thing into them? How would I make it check if it is one of those specific targets?
Uhh, what do I put that in? Wherever I put it, the script doesn't work