while wait() do for i=1,10 do Parent.CFrame = CFrame + CFrame.new(0,1,0) end for i=1,10 do Parent.CFrame = CFrame - CFrame.new(0,1,0) end end
Didn't give an error, but it isn't moving the water up and down.
while wait() do for i=1,10 do Parent.CFrame = CFrame + CFrame.new(0,1,0) end for i=1,10 do Parent.CFrame = CFrame - CFrame.new(0,1,0) end end
Didn't give an error, but it isn't moving the water up and down.
Can't you just use the Water Terrain?
--You probably shouldn't do a for loop, otherwise even if it's in a while loop it won't go on forever. Unless it's a huge number
while true do
wait()
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0,1,0) --You forgot to add 'script'
wait()
script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0,-1,0)
end
--With CFrames, you should do an asterisk.
Parent is not a global variable of scripts. You need to use the 'script' variable. Also, you have a random 'CFrame' in the calculation which should have some sort of reference:
while wait() do
for i = 1,10 do
script.Parent.CFrame = script.Parent.CFrame + CFrame.new(0,1,0)
--I would also reccomend using the '*' operator rather than the '+' for CFrame manipulation.
--This makes the part move along its local space, rather than the world's.
--script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0,1,0)
end
for i = 1,10 do
script.Parent.CFrame = script.Parent.CFrame - CFrame.new(0,1,0)
--script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0,-1,0)
end
end
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