Ok so I need help with the last part of my script, it clones a model from replicated storage, moves it with the mouse and places it when I click. I need the script to repeat again after I've placed it (Not right away - I want to click to buy it again then it follows the script). I think when I use :Remove() or :Destroy() it messes up the whole script so it can only be excuted perfectly once..
So basically I need a way to Deselect the part I'm cloning after placing it once, or if you right click it will deselect..
This is in a local script
Thanks for helping!
local player = game.Players.LocalPlayer;
local mouse = game.Players.LocalPlayer:GetMouse();
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local b = game.ReplicatedStorage:WaitForChild("Headquarters")
local clickdetector = game.Workspace:WaitForChild("Outline"):WaitForChild("ClickDetector")
local HQ = b:Clone()
target = mouse.Target
---------------------------------------------------------------------
---------------------------------------------------------------------
mouse.KeyDown:connect(function(key)
for i,child in pairs(HQ:GetChildren()) do
if child:IsA "BasePart" then
key = key:lower()
if key == 'r' then
child.Rotation = child.Rotation + Vector3.new(0,90,0)--Rotate
end
end
end
end)
function temp ()
b:Clone()
HQ.Parent = workspace.Buildings
for i,child in pairs(HQ:GetChildren()) do
if child:IsA("BasePart") then
child.Transparency = 0.5
end
end
------------------------------------------------------
-------------------------------------------------------
mouse.Move:connect(function()
local child = workspace.Buildings.Headquarters
child:MoveTo(mouse.hit.p)
end)
end
mouse.Button1Down:connect(function ()
--child:Remove()
mouse.TargetFilter = HQ
print (mouse.Target)
if mouse.Target ~= nil and mouse.Target.Name == "Allowed1" then -- Where you can build on
print "Allowed"
print "Placed"
for i, child2 in pairs(HQ:GetChildren()) do
if child2:IsA("BasePart") then
child2.Transparency = 0
local newModel = HQ:Clone() -- Clones the model to prevent it from moving
newModel.Parent = game.Workspace.Buildings
newModel.Name = "HQ1"
workspace.Buildings.HQNumber.Value = workspace.Buildings.HQNumber.Value + 1
child2:Destroy() --This is making the script mess up I need to restart after I call this
--child2.Transparency = .5
end
end
end
end)
clickdetector.MouseClick:connect (temp)
