I want it so when they join if their Level is something then the spawnpoint moves to that position but it doesn't move

level = game.Players.LocalPlayer.Level
sloc = game.Workspace.SpawnLocation

function onPlayerEntered(newPlayer)

	if level.Value == 1 then
		if newPlayer.Parent ~= nil then
	local h = newPlayer.Character:findFirstChild("Humanoid")
	wait(1)
   sloc.Position = Vector3.new(98.8, 234.6, 116)
game.Players.PlayerAdded:connect(onPlayerEntered)
		end
	end
end

1 comment

0

move game.Players.PlayerAdded:connect(onPlayerEntered) outside of the function