I've been working on a game lately which is both a tycoon and fighting game in one. However the game is also team based so anyone can buy buildings for their team. That however is not what I'm troubled with. The buildings are meant to be destructable, so in that case they are needed to be unanchored. Everything is all set and the tycoon button's script has made the building disappear until a Player steps on the button. When someone actually DOES step on the Tycoon button, the whole building falls apart as if there was no studs or inlets. In case if you're wondering, I did weld parts, and put studs and inlets on each part.
Basically, in a shorter way to explain, I unanchored the parts of the building and put it with the Tycoon Button and it's script. After a Player touches the button, the building appears but falls apart even with studs, inlets, and welds.
Here is the Tycoon Button's Script:
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model = script.Parent.Parent.Parent.BlueVHouse
Upgradecost = 5000
teamcolor = BrickColor.new("Bright blue")
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upgradeStuff = model:clone()
model:remove()
enabled = true --debouncer
function onTouched(hit)
if not enabled then return end
enabled = false
local check = hit.Parent:FindFirstChild("Humanoid") --try to find the human that touched the button
if check ~= nil then --if toucher is a human then to following
if game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor ~= teamcolor then return end
local user = game.Players:GetPlayerFromCharacter(hit.Parent) --get player from touching human
local stats = user:findFirstChild("leaderstats") --Find moneyholder
if stats ~= nil then --If moneyholder exists then
local cash = stats:findFirstChild("Cash") --Get Cash
if cash.Value > (Upgradecost-1) then --If there is enough money then
cash.Value = cash.Value - Upgradecost --remove cash
upgradeStuff.Parent = script.Parent.Parent.Parent --put the upgrade into the game
script.Parent.Parent:remove()
end
end
end
enabled = true
end
if (script.Parent ~= nil) and (script.Parent.className == "Part") then
connection = script.Parent.Touched:connect(onTouched)
end

2 comments
I will try this. Thank you. I originally tried doing model.Anchored = true exactly where you said but it didn't work. I will try and see if this works.
Thank you very much! It works.