Extra = false
function onKeyPress(inputObject, gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.LeftControl then
Extra = true
end
end
function onKeyStopped()
Extra = false
end
game:GetService("UserInputService").InputBegan:connect(onKeyPress)
game:GetService("UserInputService").InputEnded:connect(onKeyStopped)
Why does Extra go back to equaling false if the mouse is clicked? Is they're a way to make it equal true even though someone clicks the mouse?
