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COMMUNITY QUESTION

[HELP}rotating object with bodyposition?

BP.position = (char.Torso.CFrame * CFrame.new(4, 3.5, 2.5)).p + Vector3.new(0, Levitated,0) * --here I try to rotate -- CFrame.Angles(char.Torso.Rotation.x,char.Torso.Rotation.Y,char.Torso.Rotation.z)

so basically BP is a body position which works fine on its own and moves to the designated location okay, but position is good but how do I get it to rotate? I haven't seen a "bodyrotation" thing so I tried to rotate it with cframe angles? or is there another way to rotate a brick smoothly like bodyposition just with rotation? sorry its hard to explain (this if for a pet script) any help would be appreciated ~Thx, Bubs

2 comments

0

You are trying to get the answer to the Snack Break challenge! XD

0

what?

1 answer

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