Basically, I am wanting to make a script that carries everything over, from health, tools, lives, score, and armor.
Health is of course in your humanoid, tools are in the player object within the Players service, score is a global value located in game.Workspace.GlobalValues.Score, and armor is a number value within the character model.
How would I make a script that carries all of this over into another level with the same stats?
This is something I haven't touched before and I'd appreciate as much help as possbile, perhaps some code that I could work off of and learn how it transfers items and stats over onto a new place.
