Like for example, a Global Message Shout, or a Global Shutdown Message?
How do I make something that happens in every server? (Globally)
1 answer
DataStores
Probably the worst way you could do this would be using DataStores, mainly because of their request liimit. It is something like NumPlayers*10+60. The only way you would be able to use this feature is using a loop constantly checking a value, in intervals of around 30 seconds to a minute.
E.G;
function setGuis(message) -- function for setting the message
for _,v in pairs (game.Players:GetPlayers()) do -- iterates through players
local text = v.PlayerGui.MessageGui.Message -- gets the gui to change
if message then -- if there is a message
text.Visible = true -- shows gui
text.Text = message -- sets text
else
text.Visible = false -- hides gui
text.Text = "" -- removes text
end
end
end
local ds = game:GetService("DataStoreService"):GetDataStore("GlobalMessage") -- gets DataStore
local key = "message" -- gets a key for the DataStore
function setGlobalMessage(msg) -- sets the global message
ds:SetAsync(key,msg)-- sets the message
end
while wait(60) do -- repeats indefinately
local msg = ds:GetAsync(key) -- gets the message
setGuis(msg) -- updates guis
end
P.S:
Maybe it isn't as bad as I made it out. It can just be flawed at times, and the request limit isn't so bad when you look at it.
Trello/Other Service
I don't believe there is a request limit for HTTP, so you can use it trello and other services in the same manner I made above.
I haven't tried to use this before, so I can't really help you, but a google search can help you with that. SH also has a useful blog post on that: https://scriptinghelpers.org/blog/logging-errors-with-trello
Hope I helped!
~TDP
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