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COMMUNITY QUESTION

Annoying Client to Server bug...Help?

I have made a Music System for a ROBLOX group I develop in but cannot for the life of my figure out why some times it just decides to.. stop working.

The system plays songs in our trello until someone pays for a song which is added to the 'PaidToPlay' list and is played next.

Help?

No errors are printed in studio when the sound stops.

I've cut out parts which aren't required - to stop this being used elsewhere.

Server-Side:

local serverTold = false
local MusicList = {}
local PaidToPlay = {}
local PaidPlayer = {}

function playSong()
	game.Workspace:WaitForChild("SoroSound"):Stop()
	wait()
	if #PaidToPlay == 0 then
		toPlay = MusicList[math.random(1,#MusicList)]
		playerWhoPlayed = "Server"
	else
		toPlay = PaidToPlay[1]
		playerWhoPlayed = PaidPlayer[1]
		table.remove(PaidToPlay,1)
		table.remove(PaidPlayer,1)
	end
	local song = toPlay
	game.Workspace.SoroSound.SoundId = "rbxassetid://"..song
	wait()
	game.Workspace.SoroSound:Play()
	game.ReplicatedStorage.updateUI:FireAllClients(game:service('MarketplaceService'):GetProductInfo(toPlay).Name,playerWhoPlayed)
	wait()
end

game.Lighting.songEnded.OnServerEvent:connect(function()
	if serverTold == true then
		--Ignore
	else
		serverTold = true
		wait()
		playSong()
		wait(20)
		serverTold = false
	end
end)

Client-Handle:


game.ReplicatedStorage.updateUI.OnClientEvent:connect(function(SongName, playedby)
	game.Players.LocalPlayer.PlayerGui.SorosUI.Music.Current.Text = "Now Playing: "..SongName.." (Played by "..playedby..")"
end)

game.ReplicatedStorage.purchasedSong.OnClientEvent:connect(function()
	script.Parent.SorosUI.GUIs.chooseSong:TweenPosition(UDim2.new(0.5,-150,0.5,-100),"In",0,0.2)
end)

local song = game.Workspace:WaitForChild("SoroSound")

song.Ended:connect(function()
	game.Lighting.songEnded:FireServer()
end)

1 answer

Figured a fix - just gonna handle everything on the server. :)

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