No matter where I put a 'Sound' named 'Sound' in the 'ScreenGui' named 'ScreenGui', the developer console gives the same error telling me 'Sound' is not a valid member of whatever it's parent may be. Whether it is the folder named 'Volume', or the 'ScreenGui' itself. The script works like a charm in testing mode in Studio. However, when I test the game while monitoring the local scripts via developer console, I am told 'Sound' is not a valid member of whatever it's parent is. Perhaps I am doing something completely silly and I am blind to it, but I would love to see what help anyone can provide. Thanks.
-StarterGui
-ScreenGui
-Sound (Sound)
-Choose (Frame)
-ScrollingFrameHR
-ScrollingFrameLR
-ScrollingFrameMR
-Apply (TextButton)
-TextBox
-TextLabel
-TextLabel2
-Volume (Folder)
-High (ImageButton)
-LocalScript
-Low (ImageButton)
-LocalScript
-Mute(ImageButton)
-LocalScript
-Anim (Folder)
Below is one of the three local scripts that receive the error. They both use the same reference for audio. These work fine in Studio, not the game itself.
local Button = script.Parent
local audio = script.Parent.Parent.Parent.Sound --tried game.StarterGui.ScreenGui.Sound
local low = script.Parent.Parent.Low
function onClick()
audio.Volume = 0.3
low.Visible = true
Button.Visible = false
end
Button.MouseButton1Click:connect(onClick)
Again, I don't know if I am just being absolutely silly and blind, but I got so frustrated.

2 comments
Yes! It worked, thank you. I appreciate the help from all of you.
No problem, glad I could help :D