In Epix Admin's MainModule, I see . . . in some places. This is what I mean:
local MainScriptFunction = function(server,Plugins,LoaderScript) --server is known as "set" in the loader/settings
local server,Plugins,LoaderScript=server,Plugins,(LoaderScript or script)
local DebugErrorsLog={} local function logError(plr,error) DebugErrorsLog[#DebugErrorsLog+1]={Player=plr,Error=error} end
local print=function(...) for i,v in pairs({...}) do print('[EISS] Server - '..tostring(v)) end end
local cPcall=function(func,...) local function cour(...) coroutine.resume(coroutine.create(func),...) end local ran,error=pcall(cour,...) if error then logError("SERVER",error) print('ERROR: '..error) end end
local Pcall=function(func,...) local ran,error=pcall(func,...) if error then logError("SERVER",error) print('ERROR: '..error) end end
local Routine=function(func,...) coroutine.resume(coroutine.create(func),...) end
if server.TempAdmins and type(server.TempAdmins)=="table" then server.Mods=server.TempAdmins end
pcall(function() workspace.AllowThirdPartySales = true end) -- y u even add this roblox.... y
local DataStore local UpdatableSettings={} for i,v in pairs(server) do table.insert(UpdatableSettings,i) end
local DataStore;
local RemoteEvent;
Do you know why there is ". . ."?
