I checked for errors and I can't find any. Here is the script.
script.Parent.Dialog.DialogChoiceSelected:connect(function(player,choice)
print(choice.Name)
print(player.Name)
if choice.Name == "Shack" then
local HomeStats = player.HomeStats
local PlotN = player.HomeStats.PlotN
if PlotN.Value == 0 then
print(HomeStats.PlotN.Value)
choice.ResponseDialog = "You must claim a plot before you can load your home"
player.PlayerGui.NotifGui.FrameB.Notification.Text = "You must claim a plot before you can load your home"
wait(5)
player.PlayerGui.NotifGui.FrameB.Notification.Text = ""
choice.ResponseDialog = "Home Loaded."
else
if HomeStats.HasHome.Value == true then
if HomeStats.HomeType.Value == "Shack" then
if game.Workspace:FindFirstChild("Shack_"..player.Name) == nil and game.Workspace:FindFirstChild("Surburban_"..player.Name) == nil and game.Workspace:FindFirstChild("Modern_"..player.Name) == nil then
local Home = game.Lighting["Home-Shack"]:Clone()
Home.Parent = game.Workspace
game.Workspace["Home-Shack"]:MoveTo(game.Workspace["Plot_"..PlotN.Value].Plot.Position)
game.Workspace["Home-Shack"].Owner.Value = player.Name
----------------------------------------------
--local H = player.HomeStats
--if H.Part.Value == true then
--game.Workspace["Home-Shack"].Upgrades.Part.CanCollide = true
--game.Workspace["Home-Shack"].Upgrades.Part.Transparency = 0
--elseif H.Porch.Value == true then
--game.Workspace["Home-Shack"].Upgrades.Porch.CanCollide = true
--game.Workspace["Home-Shack"].Upgrades.Porch.Transparency = 0
--end
----------------------------------------------------------------
game.Workspace["Home-Shack"].Name = "Shack_"..player.Name
--Rotation
local function TransformModel(model, newCFrame)
model:SetPrimaryPartCFrame(newCFrame)
end
print(game.Workspace["Plot_"..PlotN.Value].Rotation.Rotation.Y)
local model = game.Workspace["Shack_"..player.Name]
local rotatedCFrame = model:GetPrimaryPartCFrame() * CFrame.Angles(0, math.rad(game.Workspace["Plot_"..PlotN.Value].Rotation.Rotation.Y), 0)
TransformModel(model, rotatedCFrame)
--Rotation
else
choice.ResponseDialog = "You already have a home loaded on a plot."
player.PlayerGui.NotifGui.FrameB.Notification.Text = "You already have a home loaded on a plot"
wait(5)
player.PlayerGui.NotifGui.FrameB.Notification.Text = ""
choice.ResponseDialog = "Home Loaded."
end
end
else
choice.ResponseDialog = "You must buy a home in order to load your home."
player.PlayerGui.NotifGui.FrameB.Notification.Text = "You must buy a home in order to load your home"
wait(5)
player.PlayerGui.NotifGui.FrameB.Notification.Text = ""
player.PlayerGui.NotifGui.FrameB.Notification.Text = ""
end
end
end
if choice.Name == "Surburban" then
local HomeStats = player.HomeStats
local PlotN = player.HomeStats.PlotN
if PlotN.Value == 0 then
print(HomeStats.PlotN.Value)
choice.ResponseDialog = "You must claim a plot before you can load your home"
player.PlayerGui.NotifGui.FrameB.Notification.Text = "You must claim a plot before you can load your home"
wait(5)
player.PlayerGui.NotifGui.FrameB.Notification.Text = ""
choice.ResponseDialog = "Home Loaded."
else
if HomeStats.HasHome.Value == true then
if HomeStats.HomeType1.Value == "Suburban" then
if game.Workspace:FindFirstChild("Suburban_"..player.Name) == nil and game.Workspace:FindFirstChild("Shack_"..player.Name) == nil and game.Workspace:FindFirstChild("Modern_"..player.Name) == nil then
local Home = game.Lighting["Home-Suburban"]:Clone()
Home.Parent = game.Workspace
game.Workspace["Home-Suburban"]:MoveTo(game.Workspace["Plot_"..PlotN.Value].Plot.Position)
game.Workspace["Home-Suburban"].Owner.Value = player.Name
----------------------------------------------
--local H = player.HomeStats
--if H.Part.Value == true then
--game.Workspace["Home-Shack"].Upgrades.Part.CanCollide = true
--game.Workspace["Home-Shack"].Upgrades.Part.Transparency = 0
--elseif H.Porch.Value == true then
--game.Workspace["Home-Shack"].Upgrades.Porch.CanCollide = true
--game.Workspace["Home-Shack"].Upgrades.Porch.Transparency = 0
--end
----------------------------------------------------------------
game.Workspace["Home-Suburban"].Name = "Suburban_"..player.Name
--Rotation
local function TransformModel(model, newCFrame)
model:SetPrimaryPartCFrame(newCFrame)
end
print(game.Workspace["Plot_"..PlotN.Value].Rotation.Rotation.Y)
local model = game.Workspace["Suburban_"..player.Name]
local rotatedCFrame = model:GetPrimaryPartCFrame() * CFrame.Angles(0, math.rad(game.Workspace["Plot_"..PlotN.Value].Rotation.Rotation.Y), 0)
TransformModel(model, rotatedCFrame)
--Rotation
--game.Workspace["Plot_"..PlotN.Value].Grass.BrickColor = BrickColor.new("Camo")
else
choice.ResponseDialog = "You already have a home loaded on a plot."
player.PlayerGui.NotifGui.FrameB.Notification.Text = "You already have a home loaded on a plot"
wait(5)
player.PlayerGui.NotifGui.FrameB.Notification.Text = ""
choice.ResponseDialog = "Home Loaded."
end
end
else
choice.ResponseDialog = "You must buy a home in order to load your home."
player.PlayerGui.NotifGui.FrameB.Notification.Text = "You must buy a home in order to load your home"
wait(5)
player.PlayerGui.NotifGui.FrameB.Notification.Text = ""
choice.ResponseDialog = "Home Loaded."
end
end
end
if choice.Name == "Modern" then
local HomeStats = player.HomeStats
local PlotN = player.HomeStats.PlotN
if PlotN.Value == 0 then
print(HomeStats.PlotN.Value)
choice.ResponseDialog = "You must claim a plot before you can load your home"
player.PlayerGui.NotifGui.FrameB.Notification.Text = "You must claim a plot before you can load your home"
wait(5)
player.PlayerGui.NotifGui.FrameB.Notification.Text = ""
choice.ResponseDialog = "Home Loaded."
else
if HomeStats.HasHome.Value == true then
if HomeStats.HomeType2.Value == "Modern" then
if game.Workspace:FindFirstChild("Modern_"..player.Name) == nil and game.Workspace:FindFirstChild("Shack_"..player.Name) == nil and game.Workspace:FindFirstChild("Suburban_"..player.Name) == nil then
local Home = game.Lighting["Home-Modern"]:Clone()
Home.Parent = game.Workspace
game.Workspace["Home-Modern"]:MoveTo(game.Workspace["Plot_"..PlotN.Value].Plot.Position)
game.Workspace["Home-Modern"].Owner.Value = player.Name
----------------------------------------------
--local H = player.HomeStats
--if H.Part.Value == true then
--game.Workspace["Home-Shack"].Upgrades.Part.CanCollide = true
--game.Workspace["Home-Shack"].Upgrades.Part.Transparency = 0
--elseif H.Porch.Value == true then
--game.Workspace["Home-Shack"].Upgrades.Porch.CanCollide = true
--game.Workspace["Home-Shack"].Upgrades.Porch.Transparency = 0
--end
----------------------------------------------------------------
game.Workspace["Home-Modern"].Name = "Modern_"..player.Name
--Rotation
local function TransformModel(model, newCFrame)
model:SetPrimaryPartCFrame(newCFrame)
end
print(game.Workspace["Plot_"..PlotN.Value].Rotation.Rotation.Y)
local model = game.Workspace["Modern_"..player.Name]
local rotatedCFrame = model:GetPrimaryPartCFrame() * CFrame.Angles(0, math.rad(game.Workspace["Plot_"..PlotN.Value].Rotation.Rotation.Y), 0)
TransformModel(model, rotatedCFrame)
--Rotation
--game.Workspace["Plot_"..PlotN.Value].Grass.BrickColor = BrickColor.new("Camo")
else
choice.ResponseDialog = "You already have a home loaded on a plot."
player.PlayerGui.NotifGui.FrameB.Notification.Text = "You already have a home loaded on a plot"
wait(5)
player.PlayerGui.NotifGui.FrameB.Notification.Text = ""
choice.ResponseDialog = "Home Loaded."
end
end
else
choice.ResponseDialog = "You must buy a home in order to load your home."
player.PlayerGui.NotifGui.FrameB.Notification.Text = "You must buy a home in order to load your home"
wait(5)
player.PlayerGui.NotifGui.FrameB.Notification.Text = ""
choice.ResponseDialog = "Home Loaded."
end
end
end
if choice.Name == "UnPlot" then
local PlotN = player.HomeStats.PlotN
if PlotN.Value ~= 0 then
local Parts = game.Workspace.PlotButtons:GetChildren()
for i, v in pairs(Parts) do
if v.Owner.Value == player.Name then
v.BrickColor = BrickColor.new("Parsley green")
v.ClickDetector.MaxActivationDistance = 32
v.Owner.Value = ""
if game.Workspace:FindFirstChild("Shack_"..player.Name) ~= nil then
game.Workspace["Shack_"..player.Name]:remove()
--game.Workspace["Plot_"..PlotN.Value].Grass.BrickColor = BrickColor.new("Brown")
PlotN.Value = 0
elseif game.Workspace:FindFirstChild("Suburban_"..player.Name) ~= nil then
game.Workspace["Suburban_"..player.Name]:remove()
--game.Workspace["Plot_"..PlotN.Value].Grass.BrickColor = BrickColor.new("Brown")
PlotN.Value = 0
elseif game.Workspace:FindFirstChild("Modern_"..player.Name) ~= nil then
game.Workspace["Modern_"..player.Name]:remove()
--game.Workspace["Plot_"..PlotN.Value].Grass.BrickColor = BrickColor.new("Brown")
PlotN.Value = 0
end
end
end
PlotN.Value = 0
else
player.PlayerGui.NotifGui.FrameB.Notification.Text = "You must have a plot in order to switch it"
wait(5)
player.PlayerGui.NotifGui.FrameB.Notification.Text = ""
end
end
end)
