I've been working on a mini game based off of skydoesminecraft's do not laugh. I'm pretty much through most of the scripting but there's one problem. its an Chose your Tool Gui (Which is pretty self explanatory). It's a Gui that rolls down the screen and lets you chose your item and then when the timer is up it rolls back up and you begin the match, but for some reason it won't stop looping. I've tried everything and it just won't stop can somebody tell me what's wrong with it?
V = game.ReplicatedStorage.Game1.Gamefull
while true do
if V.Value == false then
script.Parent.Text = "Waiting on Players."
wait(0.1)
script.Parent.Text = "Waiting on Players.."
wait(0.1)
script.Parent.Text = "Waiting on Players..."
wait(0.1)
script.Parent.Text = "Waiting on Players...."
wait(0.1)
else--------------------------------------------
script.Parent.Text = "Preparing Round!"
wait(1)
script.Parent.Text = "Pick your props, and prepare your jokes!"
script.Parent.Parent.Parent.ItemChose.Visible = true
script.Parent.Parent.Parent.ItemChose:TweenSize(UDim2.new(0, 279, 0, 1000), In, "Back", 2, true, nil)
wait(60)
script.Parent.Parent.Parent.ItemChose:TweenSize(UDim2.new(0, 279, 0, 0), In, "Back", 2, true, nil)
script.Parent.Parent.Parent.ItemChose.Visible = false
script.Parent.Text = "Round Ready!!"
wait(2)
script.Parent.Parent.Visible = false
wait(1)
script.Parent.Parent.Parent.Game1.Visible = true
wait(2)
print("ClockStart")
game.ServerScriptService.Game1.Game1.Disabled = false
script.Parent.Parent.Visible = false
script.Parent.Parent.Parent.ItemChose:TweenSize(UDim2.new(0, 279, 0, 0), In, "Back", 2, true, nil)
script.Parent.Parent.Parent.ItemChose.Visible = false
script.Disabled = true
wait(5)
end
end
Thx for reading this far! ;D
