So I'm trying to create a way to integrate loadstring in my game, without using LoadStringEnabled from ServerScriptService. I heard someone say this was possible with using string.dump and a web server to parse it. Can that actually done? If not, does anyone know what method I'd go about using to solve something like this?

5 comments

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Why do you need this?

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Because I enjoy learning, and this is something I would like to understand. Why do you ask?

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Probably because you often need what someone is using it for to find the answer.

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It's a pretty general concept, it can be used for almost anything anyone can find it useful for.

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I'm just using it so people can run code in-game, similar to Script Builder games, but for a different purpose.