Hello! I'm making a game, so all that is left for beta is to make a character appereance override. Which means I need the characters to be the way I want them to be.
Head = Pastel Brown Left Arm = Pastel Brown Right Arm = Pastel Brown Torso = Random Color everytime you respawn Left Leg = Brown Right Leg = Brown Face = https://www.roblox.com/cute-anime-face-decal-item?id=74247277 -//- 74247277
So that is how I want it to be.
game.Workspace.ChildAdded:connect(function(plr)
local name = plr.Name
local playerinplayers = game.Players:FindFirstChild(plr.Name)
if playerinplayers ~= nil then
game.Players[plr.Name].CanLoadCharacterAppearance = false
wait(2)
plr.Pants:Destroy() plr.Shirt:Destroy() plr.Torso.roblox:Destroy()
plrChar = plr:GetChildren() for i=1, #plrChar do if plrChar[i]:IsA("Hat") or plrChar[i]:IsA("ShirtGraphic") or plrChar[i]:IsA("CharacterMesh")then plrChar[i]:Remove() end end
plr.Head.face.Texture = "rbxassetid://28257733"
local bodycolors = Instance.new("BodyColors", plr)
bodycolors.RightArmColor = BrickColor.new("Pastel brown")
bodycolors.LeftArmColor = BrickColor.new("Pastel brown")
bodycolors.LeftLegColor = BrickColor.new("Dark stone grey")
bodycolors.RightLegColor = BrickColor.new("Dark stone grey")
bodycolors.TorsoColor = BrickColor.Random()
bodycolors.HeadColor = BrickColor.new("Pastel brown")
end

1 comment
Just saying, but you need to post a broken code so we can fix it. You can't just demand a script about something.