Im trying to make a script that will activate certain commands once a model is gone. It works when I test the game without the model to begin with, but when I test the game with the model and then remove it, the script wont activate the commands. Correct me if I'm wrong, but I think its because it only checks to see if the model is there or not one time in the beginning.
So I want to know how to code it to make it constantly check if it's there or not.
local disaster = workspace:FindFirstChild ("Disaster Script")
local humanoid = workspace:FindFirstChild("Soldier")
local serverStore = game:GetService("ServerStorage")
function Win()
m = Instance.new("Hint")
m.Parent = game.Workspace
m.Text = "You Win! [Restarting...]"
wait(5)
m:Remove()
end
if humanoid == nil then
disaster.Parent = serverStore
print (Win())
wait ()
disaster.Parent = workspace
end
