I'm using FilteringEnabled, and the sounds .Ended event isn't registering, the song's properties aren't being updated on the server, only on the client. How can the server be notified that the song has ended?
local MusicLibrary = {"298810953", "378902218", "360676009", "256519229", "257739740", "446057463"}
local AmbienceLibrary = {}
-- War 256131892, 446883821
local Sounds = game.Workspace.Mechanics.Sounds
local Music = Sounds.Music
local Ambience = Sounds.Ambience
Ambience:Play()
ChangeSong=function()
if (not Music.IsPlaying) then
local Choice = MusicLibrary[math.random(1, #MusicLibrary)]
Music.SoundId = "http://www.roblox.com/asset/?id="..Choice
Music:Play()
Music.Ended:connect(function()
print(".")
end)
end
end
ChangeSong()
