I'm trying to make realistic plane physics, but using something like a BodyThrust for the propeller isn't going to help, check out this gif. https://i.gyazo.com/eb3f593cdbcdd4a6a6d0cf70ea7e5975.gif That's with BodyThrust set to 195 on the y-axis. It just stops and sits in the air instead of bouncing downward slowly.

I am trying to figure out how the BodyThrust values are calculated based on the part it is moving. So I made a 1x1x1 brick with all CustomPhysicalProperties set to 1. But I found changing the material also changes its physics, despite me enabling CustomPhysicalProperties. And I get anywhere from 190-210 to keep it afloat. This just doesn't make sense.

So are there any alternatives to creating smooth plane movement other than BodyThrusts or CFraming? I feel CFrames being changed by scripts wouldn't be smooth or stable enough.

2 comments

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Why wouldn't setting CFrame be smooth enough? You can do it on RenderStepped, though you have to do this locally on all clients which becomes problematic.

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CFrame would at best render at 30 steps per second (due to script refresh rates), which on a 60FPS screen wouldn't look smooth.