The value is in the SwordCarrier script and that value shows the name of the sword.

In this script, i want it to check the sword name in the values input and if that input is in the NPC

then when the NPC dies delete the sword by checking trough the value

ERROR: SwordName is not a valid member of Model

npc = script.Parent:Clone()
SwordName = script.Parent.SwordCarrier.SwordName

function Died()
	print('nope')
	if script.Parent.SwordCarrier.SwordName.Value ~= nil then
	script.Parent.SwordName.Value:Destroy()
	wait(5)
	npc.Parent = script.Parent.Parent
	npc:MakeJoints()
	npc.Human.Health = npc.Human.MaxHealth
	
	script.Parent:Destroy()
end
end

script.Parent.Human.Died:connect(Died)