So i need help making a follow a friend GUI for my popular game Delitive Mod, I have this chunk of code provided by TheLowOne, but I am unsure how to transcript it to make it GUI compatible. Here's the code:
--The whole script has not been tested, change it your likings
function GetFriends(player) --I do not feel like upvaluing it
return player:GetFriendsOnline(200) --max is 200
end
function GetFriendsInGame(friends)
local new_friends = {} --dont mean it like thatl
local placeid = game.PlaceId
local temp
for x = 1, #friends do
temp = friends[x]
if (temp.IsOnline) then
if (temp.PlaceId == placeid) then
new_friends[#new_friends + 1] = temp
end
end
end
return new_friends
end
--you could make a gui that selects a friend, and maybe hit follow friendinto game
--if you do you then do
function FollowFriend(player, userId)
--player == main player, userId == the player to follow
--(if this was for the gui, and the player hit the follow button for the player, you would provide the VisitorId from the online friends table)
local tp = game:GetService("TeleportService")
local success, emsg, placeId, instanceId = tp:GetPlayerPlaceInstanceAync(userId)
if (success) then
tp:TeleportToPlaceInstance(placeId, instanceId, player)
else
script.Parent.JoinAFriend.Text = "Offline"
end
end
script.Parent.SearchButton.MouseButton1Down:connect(FollowFriend)
`
I started to configure it a little bit but it was a null attempt, someone please help! Thanks! Also, credit will be given.

3 comments
commenting for later
Helpful....
line 025: should be tp:GetPlayerPlaceInstanceAsync(userId). Perhaps, try that.