I want to know if there is any way to find the coordinates of vertices of a solid model. I want to do some basic airflow physics but I need to figure out how to find the coordinates of each vertex on a solid model first.

Similar to this but with a solid model instead of mesh, and I don't know if he manually entered vertex coordinates or if it was dynamically found: https://www.youtube.com/watch?v=sQnUx7WUpjQ

2 comments

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I believe there is already a such system for MeshParts, but I want to know what you mean by solid model?(complex models like triangles?) For parts you can use(example) Position.X+Size.X/2 to find it's right edge(add Y for corner).

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Solid model as in solid modelling, when you union parts in Roblox. I could try and figure out vertices by looking at the parts unioned to make the solid model, but it would be very complex to do that.